Millena Classes

Classes in Seiya are specific to character faction.



Calling the Templar a maestro of defense wouldn't be far from the truth, but one shouldn't mistake its only purpose to be a Millena punching bag. With their high defense and various shield skills, Templars can also inflict some serious damage on their opponents depending on the situation, Defenders can take on multiple foes at the same time with little worry. Defenders also have the ability to provoke enemies into attacking them, a useful skill when adventuring in groups.

  • Uses shields, one-handed swords
  • High base defense as well as skills that increase defense further.
  • Can increase defense with the ability to wear heavy Armor and shield.
  • Attacking ability and speed is a little bit slow.
  • Has a variety of skills that utilize the shield to incur damage and other effects on opponents
  • High vitality



The Gladiator is a fierce melee combatant, confronting foes up close and personal. Physical attack power is the focus of the Fighter, but don’t be fooled - gauge is needed to power the Fighter’s devastating special skills.

  • Able to use double-handed swords
  • Powerful physical attacks
  • Attacking speed is a little bit slow but the average attacking ability is very high
  • Can hold back a handful of players with their powerful AoE (Area of Effect) skills.



The Ranger striking from a distance helps keep Rangers out of harm’s way. Rangers use ranged attacks to wound and slow the enemy, as well as lower its attack power, or stop it in its tracks. Special skills of the Archer allow them to literally rain arrows down upon their targets. Archers also have poison skills, enabling them to make brutal critical hits.

  • Professional at anti-magic technique.
  • Specialist of the bow and ranged attacks.
  • Can strike from a distance with great accuracy.
  • Has a versatile combination of damage.
  • Has a wide attack range.
  • Able to attack many enemies at a time.
  • Powerful supporting techniques and healing multiple allies.
  • Disturb the enemy magical stretch and make the magic unable to function.



The Assassins are skillful melee combatants in stealth is the trademark of a good Assassin, while ambush and evasion are their staples in combat. With their vital ability to stealth in addition to their damage, assassins are a terrifying addition to any battlefield.

  • Skillful melee combatants.
  • Uses one-handed swords
  • Stealth
  • Can deal more damage than other classes in most circumstances.
  • Specialize in close range high damage melee attacks as well as having great evasion.
  • One of the best classes for one-on-one PvP in the game.


Rain Classes

Classes in Seiya are specific to character faction.




Relying on the spiritual nature of humans, the Cleric is a true healer. The Cleric uses healing magic to keep him/herself and party members healthy during battle. Clerics can resurrect the dead, an extremely useful skill for keeping fallen comrades around in a tense situation..

  • Curing powers
  • Variety of recovery skills
  • Ability to resurrect
  • Can cast ranged spells to damage and debuff opponents



One of the hallmarks of the Rain faction is their use of magic. No other class so exemplifies this than the Sorcerer. Attacking up close or far away, targeting one foe or many, the Sorcerer uses the power of magic to destroy their enemies. Their ability to harness the power of fire, water, and light makes the Sorcerer a force to be reckoned with.

  • Awe-inspiring attacks
  • Single-target and area-of-effect attacks
  • Has a number of long-range and powerful attacks
  • Has a number of area of effect abilities
  • Can use magic to sleep, root, to limit their ability to get close



The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. Their attacking magic and large range protection magic, blessing, low range recovery are included in the ability. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.

  • Variety of effective melee and ranged abilities
  • Ability to use some recovery and healing abilities
  • Specialist of both attack and defense.
  • Able to detect hiding enemies.
  • Able to use area of effect buffs affect multiple friendly players at once



Channeling spiritual forces allows the Psyche to unleash powerful magic attacks. Attacking up close or far away, targeting one foe or many, the Psyche uses spiritual magic to destroy their enemies. Their ability to communicates with the element proima, and unlike the magician that uses the power for a short period of time, they duel characterize the dark proima into their body using the crystal ball. According to the different character they use the power the user gets is different and the physical strength increase drastically. They use the fight with their hands. makes Psyche a force to be reckoned with.

  • Awe-inspiring attacks
  • Single-target and area-of-effect attacks
  • Ability to multiply duel characterizes.
  • Ability to summon multiple Proimas simultaneously.
  • Can reduce opponents stats
  • Having power, speed, and defensive ability.
  • All-rounded character.